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			<title>Milian's Doom Site</title>

			<link>http://www.milianmusik.de/doom</link>

			<description>Milian's Doom Site</description>

			<language>en-en</language>

			<copyright>2005 by milianmusik.de</copyright>
<item>

					<title>01/01/2009: Happy new year!</title>

					<description>

						(Homepage) I'd like to wish all visitors and Doom-friends a Happy New Year!<br/><br/>
To make an appropriate start, I've finally finished a wad that I've played for almost two months now. It's called &quot;<a href="?id=reviews_view&wad=379">Hellcore</a>&quot; and if you don't know it yet, you should definitely download and play it soon. Better begin the new year with some quality! :-)

					</description>

					<link>http://www.milianmusik.de/doom/?id=reviews_view&wad=379</link>

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					<title>08/18/2008: A screenshot I've found...</title>

					<description>

						(Homepage) Sorry for not writing any news for quite a while now. There's not much happened in the last months. I'm playing some Single Player games from time to time and only occasionaly I'm playing online.<br/><br/>
But! A few days ago I was at ZDaemon the first time since some weeks and discovered a very interesting wad by XXX-clan. I don't know much about it, because I hardly read the forums anymore, but it seems that Cybershark, my old friend from nutty times, is involved in this gang. So, you should have a look at it. I've seen 3 maps and they were all great.<br/><br/>
And going through my old e-mails, I've found an amazing screenshot with the Lizard of the Biovite Project. It's a great image of this creature that I don't want to withhold from you. You can see and download it <a href="img/lizard02.png">here</a>. Beautiful, isn't it?

					</description>

					<link>http://www.milianmusik.de/doom/img/lizard02.png</link>

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					<title>04/28/2008: 350 bleh</title>

					<description>

						(Homepage) Today, the <a href="http://www.milianmusik.de/doom/index.php?id=reviews_view&amp;wad=351">350th single player wad review</a> has been put online. Hooray!<br/>
This is not too exciting, I guess, but, well, I just want to take the opportunity and say that I'm still alive and well and even playing Doom occasionally. Not as often as I was used to. I'm very busy with my work (working on <a href="http://www.milianmusik.de/index.php?id=projekte_plot39">an album</a> that I'm going to release in May), and in my little freetime, I have sex or rather play chess than Doom, at the moment. *rofl*

					</description>

					<link>http://www.milianmusik.de/doom/index.php?id=reviews</link>

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					<title>03/24/2008: Starting shot for Biovite 6</title>

					<description>

						(Wads) My creativity has come back, both in music and Doom editing, and yesterday, I've officially started with the work on the next (and final) version of <a href="?id=projects_biovite">The Biovite Project</a>!<br/><br/>
However, I've not worked on the last map itself, but on the ending scenes, which will be rather some kind of movie than a game. It makes excessive use of scripting and I had to look up almost every single step in the Wiki, but it came out quite well...

					</description>

					<link>http://www.milianmusik.de/doom/?id=projects_biovite</link>

				</item>
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					<title>03/13/2008: &quot; The Biovite Project 6&quot; - First ideas</title>

					<description>

						(Wads) It's still a long time until Biovite will take its next step, but some ideas are already taking shape...<br/><br/>
The next version will also be the final version, I think. I'm planning to make a sixth map, plus a great finish to the whole adventure. I've very concrete ideas about this finish, but I'm still unsure, if it's possible to implement them with ZDoom. In any case, this will take some extensive scripting, and I'll have to learn a lot about ACS, I guess.<br/><br/>
Map 6 will be an underwater map. You'll have to find your way through the sea and find and beat the final boss monster to finally find out the secret of Biovite.<br/>
Of course, you'll also encounter lots of new monsters in the water. Martin and me are already thinking about some nice creatures. The opposite picture shows a model of the OKTOR, which is Martin's first donation for the new map. I can't wait to see it in action...

					</description>

					<link>http://www.milianmusik.de/doom/?id=projects_biovite</link>

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					<title>02/29/2008: Mail from a player</title>

					<description>

						(Community) Dear Milian:<br/><br/>

  Last night I just finished making my way to the end of Biovite 5a. I just
wanted to thank you. I've been addicted to Doom ever since I discovered it
over a decade ago, and, quite honestly, I thought Biovite was great.<br/><br/>

  You succeeded admirably in making a wad that is not just running around
shooting things, but which brings a real sense of adventure to the 
proceedings. Fine score, fine new graphics, challenging gameplay (that
kicked the stuffing out of me on many occasions)... and good new opponents,
too. In particular, I know those giant praying mantises are impossible due
to the square-cube rule, but they were as scary as hell.
  Those chaingunners who were armed with BFGs freaked me out as well. I can
just imagine what your cyberdemon-on-steroids will turn out to be. Whatever
it is, when I first encounter it I'll probably run in the other direction. :-)<br/><br/>

  We hermitlike, broken-down old guys who are still playing Doom after an
entire generation has gotten hooked on Grand Theft Auto or something instead
remain truly grateful to those of you who have spent endless hours creating
the classic partial/total conversions that we all know by name -- Hell 
Revealed, Batman, and a couple others whose classic battles still stick out
in my mind but for the life of me I can't remember. Thank you again. Please
know that those of us out here who've played all the famous wads and who are 
always hitting the "random file" link on the Doomworld archive in the hopes
of finding something else worthwhile are the 21st century new generation of
who Gloria Swanson in the classic movie _Sunset Boulevard_ called "all those
wonderful people out there in the dark", and we are truly grateful. Thanks
again for the excellent work, and please keep it up.
<br/><br/>
-- 
Jack M.


					</description>

					<link>http://www.milianmusik.de/doom/?id=projects_biovite</link>

				</item>
<item>

					<title>01/29/2008: Slight modifications</title>

					<description>

						(Homepage) I've slightly rebuilt the main homepage menu today.<br/>
The item &quot;Milian&quot; only had one useful page since ZDaemon's stats pages were down and the stats didn't change anyway, because I haven't played online for several months now...<br/>
Plus, there was this page about the homepage history that was stuck in the news section because there was no other place to put it in.<br/><br/>
So, I've finally deleted the &quot;Milian&quot; item and created a new one (&quot;Stuff&quot;) where you'll now find the personal info about me, the homepage history and some other miscellaneous stuff that doesn't fit elsewhere.

					</description>

					<link>http://www.milianmusik.de/doom/index.php?id=aob</link>

				</item>
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					<title>12/21/2007: New pages about the Biovite monsters</title>

					<description>

						(Homepage) Since yesterday, I've vastly extended the pages about the <a href="?id=projects_biovite_monsters">Biovite monsters</a>. You'll now find some more info about them, like the combat characteristics and some background info about their development and their creation, plus many images of the models and from their earlier stages.<br />
Thanks to Martin for raking around in his backup files and sending me all these amazing pics!<br/><br/>
And after this fourth news in four days, I'll now take a break from the Biovite world and wish you all a happy Christmas!

					</description>

					<link>http://www.milianmusik.de/doom/index.php?id=projects_biovite_monsters</link>

				</item>
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					<title>12/20/2007: Biovite 5 bugfix</title>

					<description>

						(Wads) Oups... seems that there was a bug in biovite5.wad which made the game end after map 03 (now I understand why the review of Biovite 4 at Doomworld seemed incomplete to me...)<br/>
A fixed version (biovite5a.wad) is now online. This has the positive side effect that the new statusbar is now included in this version. :-)<br/>
Sorry for the inconvenience!!<br/><br/>


					</description>

					<link>http://www.milianmusik.de/doom/index.php?id=projects_biovite</link>

				</item>
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					<title>12/19/2007: Patch: New statusbar for Biovite</title>

					<description>

						(Wads) Meh! Just when you think, you're done...<br/><br/>
While playing <a href="?id=projects_biovite">&quot; The Biovite Project&quot;</a> again today (to take some <a href="?id=projects_biovite_screens">ingame screenshots</a>  of map 05), I thought again, that the statusbar doesn't look too good. I always wanted to change it, but postponed it to Biovite 6, because I didn't want to delay the release even further.<br/><br/>
But well... the map is done now and today I had the time to work on some smaller things, so here's the new statusbar, which looks quite stylish now, I think! You can see it on the screenshot.<br/>
Just load it together with (but after) the main wad and the boring black bar will be gone :-)

					</description>

					<link>http://www.milianmusik.de/doom/?id=projects_biovite</link>

				</item>
<item>

					<title>12/18/2007: &quot;The Biovite Project 5&quot; is finally available!</title>

					<description>

						(Wads) It's done!<br/><br/>
One year and two months after the last release, a new version of <a href="?id=projects_biovite">&quot;The Biovite Project&quot;</a> (ZDoom, SP only) is now available!!<br/>
It has a new map (map 05) which is quite small but also rather hard, so better don't forget to save often!<br/><br/>
I want to say a big &quot;Thank you!&quot; to Graf Zahl, who found a bug in the map that led to unpleasant behaviour of ZDoom (that's: it crashed while saving). It's fixed now and everything should work fine.<br/><br/>
I'm very curious to see you playing the wad, especially the new map, so feel free to send me a demo, if you like. You'll find my adress in the textfile.

					</description>

					<link>http://www.milianmusik.de/doom/?id=projects_biovite</link>

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					<title>12/05/2007: Release of &quot;The Biovite Project 5&quot;</title>

					<description>

						(Wads) Ok, I think, it's time to put the finishing touches to map 05 of <a href="?id=projects_biovite">&quot;The Biovite Project&quot;</a> now.<br/>
My server logs are showing that some people seem to be waiting for it for quite a while now and since the map itself is ready, I'll finally put an end to the waiting. My working will be more serious with a deadline in mind, so I dare to announce that the new version will be released on sunday, 16th december. I've made a list of all the things to do and I really hope that I can tick off all items during the next days.<br/><br/>
UPDATE, 12/17/2007:<br/>
I'm currently playtesting the wad and found out, that the game always crashes if you try to save it at a certain point. As the map is quite hard, this isn't something I want to accept, of course, so I have to find out now, what causes the crash (must be a ZDoom bug) and eventually change something. Hopefully, I'll manage to solve the problem today. I still hope to be able to release it tonight or tomorrow...

					</description>

					<link>http://www.milianmusik.de/doom/?id=projects_biovite</link>

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					<title>11/27/2007: Happy birthday, Cybershark!</title>

					<description>

						(Community) Yeah, today is Cybershark's birthday, and this reminds me that there’s still a Doom community out there and that my website seems a bit sleepy in the last weeks. So, here’s a short update about all Doom relevant activity from my side.<br/><br/>
First of all, I want to wish a very happy birthday to the most bloodthursty and unerring Shark in the (Doom) universe. I hope you’ll have a year full of inspiration for your mapping projects and for real life, too.<br/><br/>
I’ve hardly had any contact to him or other Doomers since some months now, and I think this is because my time at ZDaemon is over a bit. I haven’t logged in for weeks and don’t even think about new Deathmatch maps at the moment.<br/>
I’m still playing single player games, but not as much as I used to play, plus, at the moment I’m trying to beat &quot;Hell Revealed&quot; which is a 32-map megawad with tons of monsters, and that’s why there’s currently a delay in my wad reviews. When the wad is done, reviews will come more regularly again.<br/>
As to &quot;The Biovite Project&quot;, map 05 is almost done, but maybe I’ll rework a bit on the older maps and the other things in the wad before I’m gonna release it. But my hours of  Doom editing are rare, too, so the release may take some more time, I’m afraid. But it will definitely be done quite soon, I hope.


					</description>

					<link>http://www.milianmusik.de/doom/</link>

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					<title>10/14/2007: DM Jewels now with 7 maps</title>

					<description>

						(Wads) There's a new version of <a href="http://www.milianmusik.de/doom/?id=projects_dmjewels">&quot;DM Jewels&quot;</a> online.<br/><br/>
Some maps had some small corrections and the map order has been changed.<br/>
Plus, it has an excellent new map (from 1997) that I've taken from addemo.wad by Michael Hadjion &amp; Adam Stolfo.<br/><br/>
The [CHiP]-server has already been updated.

					</description>

					<link>http://www.milianmusik.de/doom/?id=projects_dmjewels</link>

				</item>
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					<title>10/13/2007: We need fluffy plush-imps!</title>

					<description>

						(Community) On the pic, you can see Pixel, one of the two plush Cacos that have been made by real Doom fans. The other one's name is Hissy, which is a more appropriate name for a Caco, but it's not as fleecy as Pixel.<br/>
These two creatures seem to be the only cuddly toys of Doom monsters that have ever been made. No fluffy imp has ever crossed my way, which I feel is highly unjust!!<br/><br/>
I want to have a plush-imp, so I open a contest now, hoping that this will do some justice to the neglected imp. (My birthday is on 13th december, by the way.)<br/> For the moment, I have no idea what I could give as an award to the winner, except for an entry in the Doom wiki and a memorial on this site, but when I have, I'll announce it in a comment to this news.<br/><br/>
I'm looking forward to seeing your creations. :-)

					</description>

					<link>http://doom.wikia.com/wiki/Cacodemon#Plush_Cacodemons</link>

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